In our ongoing pursuit of exploring the exciting world of 3D modeling and character creation, we had the pleasure of sitting down with Romain Astolfi, the rigging supervisor at Eisko and Polywink, your trusted partner in the realm of 3D. In this exclusive interview, we dive deep into the nuances of 3D rigging, the challenges faced, and the vision for the future. Join us as we gain unique insights and inspiration from Eisko’s rigging supervisor, providing a behind-the-scenes glimpse into the captivating world of rigging.
How would you define 3D rigging?
Rigging in the context of 3D refers to the process of adding bones and physics to a static 3D model in order to enable movement and animation. It is an essential component in 3D pipelines.How do you become a rigger?
Becoming a rigger requires a solid understanding of various aspects of 3D. Knowledge of modeling, re-topology techniques, and character anatomy is crucial. Additionally, familiarity with animation is important, as rigging involves adapting the character’s rig based on the animation requirements. To embark on a career as a rigger, it is advisable to first gain a comprehensive understanding of 3D through general classes before deciding to specialize.How do you maintain your passion for rigging?
I am deeply passionate about rigging because I enjoy solving puzzles, and each rig I work on presents a unique challenge. The process of unraveling these mysteries is the aspect of my job that I enjoy the most.How do you determine if a project is a great one?
I recall a production experience where we received numerous characters from a client. Initially, we were impressed by the volume of work. However, it turned out that the characters were all part of a TV series, and the client informed us that we had rigged all the 3D models. This revelation made us immensely proud, and it fostered a great interaction with the client. This demonstrates that a successful project can be determined by factors such as client satisfaction and the positive impact the work has on the overall production.
How do you envision the future of 3D rigging and digital humans?
The future of rigging is likely to involve automation to a certain extent. Creating tools and scripts to streamline rigging processes will become an integral part of the job. Although rigging will undergo changes, I am not concerned about its future. As for digital humans, I am excited by the fact that it is attracting a wider audience, including those who were not previously involved in 3D. The growing interest in 3D and character creation indicates a promising future for the field.
How would you advise a 3D rigging beginners?
As mentioned earlier, it is essential to acquire a strong foundation in 3D before specializing in rigging. Taking classes, particularly in 3D schools, can provide a comprehensive education and ensure a solid base of knowledge. Starting with a general understanding of 3D artistry for a couple of years before focusing on rigging will help beginners feel more comfortable and well-prepared.
Working at Eisko presents us with a multitude of new challenges, which I find stimulating. Our policy is to maintain the highest quality standards for all the 3D models we work on, regardless of whether we created them or received them from a client. This necessitates continuous learning and adaptation. We encounter different blend shapes and rigs, and we constantly explore new software, acquire new skills, and discover innovative ways to handle 3D. By focusing on custom orders and tailor-made 3D models, we are consistently challenged, which contributes to our growth and development as professionals in the field.